[an error occurred while processing this directive]


 Home

News

Forums

Hardware

Guides

Articles

Buyer's Guide

CPU Prices

Nostalgia

Games

Links

Pricing



Sharky Extreme :



[an error occurred while processing this directive]

Regular Sections

- Private Eye Editorials
- The Buyer's Guide
- Weekly Downloads
- Site Info
- About Us
- Sharkbait Game

Here's an illustration of the major differences between the Savage4 GT and the Savage4 Pro chips:

For a closer look at both of the new Savage4 chip's 3D featuresets, here's a full list of what the parts are capable of:

  • Single-Pass Multi-Texturing Support
  • True Color Rendering
  • S3TC Texture Compression
  • Single-Cycle Trilinear Filtering
  • Bump Mapping
  • Full Scene Anti-Aliasing
  • Anisotropic Filtering
  • Vertex Buffers
  • 8-Bit Stencil Buffer
  • Full Triangle Setup Engine
  • Support for all DX6 Blending Modes
  • Specular Lighting and Diffuse Shading
  • W Buffer
  • W Fog
  • 32-Bit Z-Buffering
  • MPEG-2 Video Textures
  • Sprite Anti-Aliasing
  • Palletized Textures
  • Perspective Correction
  • Vertex and Table Fog
  • Triangle Strips and Fans
  • Reflection Mapping
  • Texture Morphing
  • Shadows
  • Procedural Textures
  • Atmospheric Effects

next page



[an error occurred while processing this directive]


Copyright © 1998-1999 Akula Internet Publishing Inc. All rights reserved. Terms, Conditions and privacy information. Site design by Anders Hammervald