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Here's an illustration of the major differences between the Savage4 GT and the Savage4 Pro chips:
For a closer look at both of the new Savage4 chip's 3D featuresets, here's a full list of what the parts are capable of:
- Single-Pass Multi-Texturing Support
- True Color Rendering
- S3TC Texture Compression
- Single-Cycle Trilinear Filtering
- Bump Mapping
- Full Scene Anti-Aliasing
- Anisotropic Filtering
- Vertex Buffers
- 8-Bit Stencil Buffer
- Full Triangle Setup Engine
- Support for all DX6 Blending Modes
- Specular Lighting and Diffuse Shading
- W Buffer
- W Fog
- 32-Bit Z-Buffering
- MPEG-2 Video Textures
- Sprite Anti-Aliasing
- Palletized Textures
- Perspective Correction
- Vertex and Table Fog
- Triangle Strips and Fans
- Reflection Mapping
- Texture Morphing
- Shadows
- Procedural Textures
- Atmospheric Effects
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