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125MHz Clock Speed
32 MB of SDRAM Memory
250 MHz RAMDAC
Tile based reduced bandwidth rendering engine
32-bit floating point Z-buffering calculation function with no performance penalty
Up to 4 million polygons/sec (forward facing delivered to the screen)
Huge effective fill rates for scenes with high- complexity
Full Triangle & Texture Setup
Full ROP, text and line primitives
Full VGA compatibility
YUV to RGB color space conversion
Color key overlay
Full polygon setup engine
Bus mastered parameter fetch
Advanced texturing (Bi-linear, Tri-linear, Anisotropic, Bump-mapping)
True color 32 bpp pipeline
Translucency sorting
Image super-sampling/scene anti-aliasing
Loadable per pixel table fog
Specular highlights with offset colors
Perspective-correct ARGB Gouraud shading
Specular highlights with offset color
Unified frame buffer and texture memory for environmental mapping
32-bit floating-point hidden surface removal accuracy
High resolutions up to 1600x1200 at true color (24-bit)
Full-scene anti-aliasing using image super sampling
Alpha + Multipass Blending
Multitexturing support
Color key and alpha blended textures
D3D and OpenGL blend modes
Environment mapping
PCI/AGP Interface
2X AGP (133 MHz) with sideband addressing
OS/API Support

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