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Sharky Extreme




Sharky Games :





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- Beatdown Column
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  • 125MHz Clock Speed
  • 32 MB of SDRAM Memory
  • 250 MHz RAMDAC

  • Tile based reduced bandwidth rendering engine
  • 32-bit floating point Z-buffering calculation function with no performance penalty
  • Up to 4 million polygons/sec (forward facing delivered to the screen)
  • Huge effective fill rates for scenes with high- complexity
  • Full Triangle & Texture Setup
  • Full ROP, text and line primitives
  • Full VGA compatibility
  • YUV to RGB color space conversion
  • Color key overlay

  • Full polygon setup engine
  • Bus mastered parameter fetch
  • Advanced texturing (Bi-linear, Tri-linear, Anisotropic, Bump-mapping)
  • True color 32 bpp pipeline
  • Translucency sorting
  • Image super-sampling/scene anti-aliasing
  • Loadable per pixel table fog
  • Specular highlights with offset colors

  • Perspective-correct ARGB Gouraud shading
  • Specular highlights with offset color
  • Unified frame buffer and texture memory for environmental mapping
  • 32-bit floating-point hidden surface removal accuracy
  • High resolutions up to 1600x1200 at true color (24-bit)
  • Full-scene anti-aliasing using image super sampling

  • Alpha + Multipass Blending
  • Multitexturing support
  • Color key and alpha blended textures
  • D3D and OpenGL blend modes
  • Environment mapping
  • PCI/AGP Interface

  • 2X AGP (133 MHz) with sideband addressing
  • OS/API Support







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