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Sharky Games: December 1, 2008



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The G400 32MB delivers impressive performance, especially considering the fact that it's clock is lower than both the Xentor 32 TNT2 Ultra and Voodoo 3 3000 we've compared it to in these charts.

In 1024 x 768 at 32bit color the G400 is less than 1 fps slower than the powerful Xentor 32 board, considering that the G400 ICD is still in development and the fact that the Xentor has somewhere around 30% higher clock this no doubt tells us a little something about the G400's capabilities. In every benchmark we ran, the G400 delivered comparable performance to both the V3 3000 and the Xentor 32. In 32-bit, at times the G400 was even faster than the Xentor 32, the V3 was left out of the 32bit race due to being unable to render in 32bit color depths.

In Direct 3D the G400 was very impressive, delivering highly playable frame rates at 1024 x 768 and above with very little performance loss in 32bit modes. Games like Drakan, Motorhead and others looked dreamy and played smoothly.

The visual quality of the G400 is top-notch. The G400's tri-linear filtering and mip-mapping implementations are by far superior to the TNT2's. The color quality is more vibrant and 32bit is supported and with great performance. With up to 32-bit Z-buffer and 24-bit Z/8-bit stencil buffer, it supports the current and next generation of Z-buffer precision. Support for texture sizes up to 2048 x 2048, though there's no texture compression available, and the addition of Environment Mapped Bump Mapping makes it the current leader in the VQ high performance race.

2D performance is very "Matrox-ish" on the G400, i.e. it is fast. Very fast. It offers resolutions ranging from standard VGA 640 x 480 all the way up to stellar 2048 x 1536 at 32bit color and 70hz which should be enough to impress anyone. The 2D quality and stability is second to none and the addition of 24-bit video modes may be welcome to some as it gives greater resolution support without sacrificing visual quality when using the DualHead feature.







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