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Sharky Games: December 1, 2008



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Lets take a look at the rest of the Dynamite TNT2's specifications now and then we'll talk in more detail.

3D/2D Acceleration

  • Second-generation TwiN texel 32-bit graphics pipeline
  • 100% hardware triangle setup
  • Optimized for Direct3D acceleration with full support for DirectX6.0
  • 32-bit ARGB rendering with destination alpha
  • 24-bit Z-buffer, 8-big stencil buffer
  • Anisotropic filtering (better than Tri-linear MIP-mapping)
  • Per pixel perspective correct texture mapping including Fog, Light, and MIP-mapping
  • High performance 128-bit 2D/GUI/DirectDraw acceleration

    Video Acceleration

  • Hardware YUV 4:2:2 and 4:2:0 color space conversion support
  • Multi-tap X and Y filtering
  • Support planar YUV12 (4:2:0) to/from packed (4:2:2) conversion for software MPEG acceleration
  • DVD sub-picture alpha blended compositing
  • Video acceleration for DirectShow, MPEG-2 and MPEG-1

    AGP 4X Sideband Support

  • AGP 4X/2X/1X mode with full sideband/Execute mode support
  • Supports over 900MB/sec in AGP 4X mode

    
    Graphics Controller	nVidia RIVA TNT2	
    Memory			16MB SDRAM	
    RAMDAC			300MHz	
    Bus Type		AGP (4x/2x/1x) w/ full 
    			sideband/Execute mode support	
    VGA Connector		DB-15 analog monitor connector
    			VESA DDC2B, DPMS, VBE 2.0/3.0	
    TV Output		S-Video	
    Max Resolution		1900 x 1440	
    Fill Rate (pixels/sec)	290M	
    Triangles/second	8M	
    Bandwidth		3GB/sec	
    







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