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NVIDIA has a link to their TNT2 M64 page but unfortunately that page consists of a lot of white nothingness. Assuming the TNT2 M64 is a TNT2 chip with a 64bit memory bus as has been explained, then we can recycle the TNT2's specifications as we do here:

3D/2D Acceleration

  • 125MHz core clock speed
  • 150MHz memory clock speed
  • 32MB SDRAM (7ns)
  • 64bit memory path (as opposed to 128bit on a regular TNT2)
  • Second-generation TwiN texel 32-bit graphics pipeline
  • 100% hardware triangle setup
  • Optimized for Direct3D acceleration with full support for DirectX6.0
  • 32-bit ARGB rendering with destination alpha
  • 24-bit Z-buffer, 8-bit stencil buffer
  • Anisotropic filtering (better than Tri-linear MIP-mapping)
  • Per pixel perspective correct texture mapping including Fog, Light, and MIP-mapping
  • High performance 128-bit 2D/GUI/DirectDraw acceleration

    Video Acceleration

  • Hardware YUV 4:2:2 and 4:2:0 color space conversion support
  • Multi-tap X and Y filtering
  • Support planar YUV12 (4:2:0) to/from packed (4:2:2) conversion for software MPEG acceleration
  • DVD sub-picture alpha blended compositing
  • Video acceleration for DirectShow, MPEG-2 and MPEG-1

    AGP 4X Sideband Support

  • AGP 4X/2X/1X mode with full sideband/Execute mode support
  • Supports over 900MB/sec in AGP 4X mode







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