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Here's a list of specs, mostly borrowed from Sharky's Voodoo3 3000 AGP review, to fill in the cracks:
General Features
- 166MHz Core Clock Speed
- 16MB of 6ns SDRAM
- 350 MHz RAMDAC
3D Features
- 7 million triangles/second
- 333MegaTexel/second fill rate
- 100 billion operations per second
- Supports DirectX, Glide and OpenGL
- Alpha-blending
- Single pass, single cycle bump mapping
- Single pass, single cycle trilinear MIP-mapping
- Patented multi-texturing programmable fog tables
- Sub-pixel and sub-texel correction to 0.4x0.4 resolution
- Per-pixel atmospheric fog with programmable fog zones
- Floating point Z buffer (W buffer)
- True per-pixel, LOD MIP mapping with biasing and clamping
- Highly accurate LOC calculations
- Support for 14 texture map formats
- 8-bit palletized textures with full bilinear filtering
- Texture compression through narrow-channel YAB format
- Support for multi-triangle strips and fans
- Gouraud Shading
2D Features
- Fully integrated 128-bit VGA and 2D engine
- High-speed 128-bit Windows GUI acceleration
- Internal 256-bit datapath
- Supports resolutions up to 2048 x 1536 x 24-bit @75Hz
- Full 128-Bit 2D accelerator
Video Subsystem Features
- DVD Hardware Assist
- YUV 4:2:0 planar support
- 30 frames per second DVD playback with no dropped frames
- Supports the latest MPEG2 software CODECs via DirectShow
- De-interlacing using Bob Weave
- Separate gamma correction for video and graphics
- Auto page flipping using VBI for smooth motion video

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