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For those of you that like to dot your i's and cross your t's, here's a collection of all the specs in a nutshell.
Full ROP, text and line primitives
Full VGA compatibility
YUV to RGB color space conversion
MPEG2 decode assist (motion compensation acceleration)
Integrated 250Mhz DAC (1920x1440x16bpp@65Hz/1600x1200x32bpp@85Hz)
Color key overlay
Multiple video windows
Tile based reduced bandwidth rendering engine
32-bit floating point Z-buffering calculation function with no performance penalty
Up to 5M polygons/sec (forward facing delivered to the screen)
Fill rate 200-500M pixels/sec (depending on scene complexity)
Full Triangle & Texture Setup
Full polygon setup engine
Bus mastered parameter fetch
Advanced texturing (Bi-linear, Tri-linear, Anisotropic, Bump-mapping)
True color 32 bpp pipeline
Translucency sorting
Image super-sampling/scene anti-aliasing
Per pixel loadable table fog
Specular highlights with offset colors
Alpha + Multipass Blending
Multitexturing support
Color key and alpha blended textures
D3D and OpenGL blend modes
Environment mapping
2X AGP (133Mhz) with sideband addressing
PCI 2.1
Bilinear up and down scaling
NTSC/PAL support
Interfaces to industry standard TV and Flat-panel displays
VMI Capture Port for camera, DVD, MPEG2 decoders
Windows 95 and Windows 98
Windows NT 4.0 and Windows 2000
Microsoft DirectX 5.0 & 6.0
OpenGL
PowerSGL Direct
PCI Power Management
VMI
DDC2B
VBE 3.0 BIOS
Pentium III and AMD K6-2 3Dnow! Optimized (still in the specs but not present in the drivers we saw)
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