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Sharky Extreme




Sharky Games: December 1, 2008



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- High End Gaming PC
- Value Gaming PC
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For those of you that like to dot your i's and cross your t's, here's a collection of all the specs in a nutshell.

  • Full ROP, text and line primitives
  • Full VGA compatibility
  • YUV to RGB color space conversion
  • MPEG2 decode assist (motion compensation acceleration)
  • Integrated 250Mhz DAC (1920x1440x16bpp@65Hz/1600x1200x32bpp@85Hz)
  • Color key overlay
  • Multiple video windows

  • Tile based reduced bandwidth rendering engine
  • 32-bit floating point Z-buffering calculation function with no performance penalty
  • Up to 5M polygons/sec (forward facing delivered to the screen)
  • Fill rate 200-500M pixels/sec (depending on scene complexity) Full Triangle & Texture Setup
  • Full polygon setup engine
  • Bus mastered parameter fetch
  • Advanced texturing (Bi-linear, Tri-linear, Anisotropic, Bump-mapping)
  • True color 32 bpp pipeline
  • Translucency sorting
  • Image super-sampling/scene anti-aliasing
  • Per pixel loadable table fog
  • Specular highlights with offset colors Alpha + Multipass Blending
  • Multitexturing support
  • Color key and alpha blended textures
  • D3D and OpenGL blend modes
  • Environment mapping

  • 2X AGP (133Mhz) with sideband addressing
  • PCI 2.1

  • Bilinear up and down scaling
  • NTSC/PAL support
  • Interfaces to industry standard TV and Flat-panel displays
  • VMI Capture Port for camera, DVD, MPEG2 decoders

  • Windows 95 and Windows 98
  • Windows NT 4.0 and Windows 2000
  • Microsoft DirectX 5.0 & 6.0
  • OpenGL
  • PowerSGL Direct

  • PCI Power Management
  • VMI
  • DDC2B
  • VBE 3.0 BIOS Pentium III and AMD K6-2 3Dnow! Optimized (still in the specs but not present in the drivers we saw)








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