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Sharky Extreme




Sharky Games: December 1, 2008



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Regular Sections

- High End Gaming PC
- Value Gaming PC
- Beatdown Column
- Weekly CPU Prices
- Site Info
- About Us

3D Features
  • 128 bit single cycle 3D architecture
  • 5M triangles/second setup engine
  • 125M pixels/second trilinear fill rate
  • 2,048 x 2,048 Maximum texture size support
  • AGP 2X Support
  • Support for up to 16MB of SDRAM or SGRAM (integrated via MCM in Savage/IX)
  • Single cycle trilinear filtering
  • S3 Texture Compression
  • 32bpp Final color rendering
  • Bump Mapping and Anisotropic Filtering via hardware support
  • 16 and 24-bit Z-buffering

    2D Features

  • 270MHz RAMDAC
  • 128-bit engine with Burst Command Interface
  • 2D acceleration of bitblt, rectangle fill, line draw, polygon fill
  • 8,16,32bpp mode acceleration

    DuoView+ Multiple Display Engine

  • Full Win98 support
  • Display flexibility including: LCD/CRT, CRT/CRT, LCD/TV/TV, LCD/CRT/CRT
  • Independent programmable refresh rates during simultaneous display

    DVD Video Acceleration

  • Hardware Motion Compensation
  • Dual Stream Processors for stretching and blending of two video streams
  • Haveware video scaling engine with dynamic 16-tap filtering

    TV Out

  • Integrated NTSC/PAL TV encoder
  • Supports simultaneous composite & S-Video as well as component video outputs

    Low Power

  • First 1.8v graphics chip
  • Advanced clock gating and on-chip power management








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