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Sharky Games: December 1, 2008



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The 3D feature set is as you'd expect similar to Nvidia's TNT chipset. The main benefit of the Ultra TNT2 over any past or present 3Dfx board lies within its ability to utilize larger texture sizes. The Ultra TNT2 is capable of handling textures up to 2048x2048 as opposed to the Voodoo3's more limited 256x256. The 16-bit image quality of the TNT2 is clearly superior to that of the any 3Dfx based product- including the Voodoo3 (see composite screenshots below). The TNT2 also has the ability to shift these larger textures with its full support for AGP texturing (the Voodoo3 doesn't support this feature and uses its own proprietary DME). As stated above, the Ultra TNT2 supports AGP 4X and will thus take full advantage of Intel's forthcoming Camino chipset, where as the current Voodoo3 3500 does not (3Dfx has stated that their Voodoo3 4000 will support AGP 4X bus speeds). You could argue that the Ultra TNT2 is a 'little more future proof' in that respect. No doubt id's Brian Hook will tell you that Quake III Arena harbors a 24-bit palette and 512x512-texture resolution. This is where the TNT2 will really shine in comparison to a Voodoo3. The same can be said for Epic's Unreal Tournament.


This image was taken with the Ultra TNT2 and has bits of Voodoo3 grafted on…see the difference?
This shot is from the Voodoo3 with slices of the same TNT2 screen.

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"This is where the TNT2 will really shine in comparison to a Voodoo3.."



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