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Though end users haven't seen the PowerVR Series2 on the PC, VideoLogic/NEC did reveal that their long-term strategy would be to release a PC part in line with the PC industry cycle of a new product every six months. If VideoLogic/NEC can indeed put themselves back on the map with the PVR Series 2 then they must lay a strong foundation and installed base with end-users and developers alike to achieve their goal of being the top player in the next round. Whether or not the seeds have been planted with developers only time will tell but VideoLogic/NEC feels that they will have an advantage when it comes to being the Direct X7 'friendly' chip.
Due to their close work with Microsoft on the Dreamcast both for Windows CE support (which uses something between DX5 and DX6 for games such as Sega Rally) and the implementation of DirectX7 type features through Sega's Kamui API and additional on-chip processing (used for the new Sonic frolic and the impressive Virtua Fighter 3TB), developers who sign on with PowerVR should have a leg up on new features. DirectX7 is still some way off as the expected beta release to developers at GDC in March is anticipated to be delayed, perhaps significantly. But if indeed the PowerVR Series3 team specifically designs to take full and extensive advantage of DirectX7's architecture while keeping the door open for developers to use legacy API methods, then the ball will certainly be in their court. The fact that PowerVR technology is similar to Microsoft's abandoned Talisman project and that much of the Talisman team was folded into what became the DirectX team would also make for comfy bedfellows.
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