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- Hardware connects directly to a Sound Blaster-compatible PC game port.
- Users can turn the motion-sensing mode of SideWinder Freestyle Pro on and off by pushing a single button. Very handy for simultaneous level flight and liquid consumption.
- A new enhanced control panel makes it easier and more intuitive for gamers to test SideWinder Freestyle Pro device settings and game profile settings.
- Users can map keystrokes, keystrings and chords to individual buttons and triggers, swap game axes, and customize the sensitivity and dead zone of motion sensors. The software allows gamers to save as many game profiles as their hard drive can hold, including multiple profiles of the same game it will include more than 100 preconfigured game profiles, and additional profiles are scheduled to be available from the SideWinder Web site.
Pentium 90 MHz (or compatible) or faster CPU running the Windows® 95 operating system or later
16 MB of RAM, 15 MB of hard drive space, the DirectX® API version 5.0 or higher, and a Sound Blaster-compatible game port.
Available late September 1998 for approximately $74.95.
- One step closer to a completely intuitive physical interface. (Yeah, I WANT to get IN the game)
- It's actually a pretty good gamepad even without the Tilt within.
- Support looks to be gaining momentum amongst game developers.
- You might look kind of dorky using it. Not that I did, but YOU might.
- The handles are a bit on the large size and spaced just a hair wide for easy thumb action on the throttle wheel (but this is a beta version and perhaps they have slimmed it down for production)
- You spend a bit of time fiddling about to find neutral for the throttle before you can make changes to the input controls.
- Thrustmaster has a really bizarre control piece coming out soon that has a different approach (desk top mount) and is also supposed to be great for Quake.

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