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For those of you that like to dot your i's and cross your t's, here's a list of features to keep you mulling over the next few months. Clearly the jury is still out until hardware is available and partners are found but nonetheless Glaze 3D looks good 'on paper'.

  • Enourmous 12 GB/s memory bandwidth
  • Embedded full framebuffer
  • Proven, scalable rendering architecture
  • Frame- and depth buffer accessable at all times
  • 2D and 3D acceleration, a single chip solution
  • True color rendering pipeline
  • True color framebuffer
  • True color textures
  • Trilinear mip-mapping
  • Environment bump mapping
  • Resolutions up-to 2048x1536
  • Full-screen order-independent anti-aliasing
  • High-quality 4:1 Texture compression
  • Four simultaneous trilinearly filtered textures in a single pass
  • Full 4X AGP support, including direct AGP texturing
  • Accumulation buffer effects like anti-aliasing and depth-of-field
  • Multiple scaled video outputs
  • Digital flat-panel support
  • GDI+ compatible
  • Tear-free rendering
  • sRGB color matching support

  • 1200/2400 million texels/s
  • 600/1200 MPIX Gouraud shaded, no texture
  • 600/1200 MPIX single texture, trilinear mip-mapping
  • 600/1200 MPIX dual texture, bilinear filtering
  • 300/600 MPIX dual texture, trilinear mip-mapping
  • 300/600 MPIX quad texture, bilinear filtering
  • 300/600 MPIX environment bump mapping
  • 150/300 MPIX quad texture, trilinear mipmapping
  • 15M tri/s geometry throughput

    Please visit the and post any questions that your curious nature is demanding be answered, and as always, we thank you for flying with us.

    Anders Hammervald
    Contributing Editor

    &

    Alex "Sharky" Ross
    Editor-in-Chief







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