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For those of you that like to dot your i's and cross your t's, here's a list of features to keep you mulling over the next few months. Clearly the jury is still out until hardware is available and partners are found but nonetheless Glaze 3D looks good 'on paper'.
Enourmous 12 GB/s memory bandwidth
Embedded full framebuffer
Proven, scalable rendering architecture
Frame- and depth buffer accessable at all times
2D and 3D acceleration, a single chip solution
True color rendering pipeline
True color framebuffer
True color textures
Trilinear mip-mapping
Environment bump mapping
Resolutions up-to 2048x1536
Full-screen order-independent anti-aliasing
High-quality 4:1 Texture compression
Four simultaneous trilinearly filtered textures in a single pass
Full 4X AGP support, including direct AGP texturing
Accumulation buffer effects like anti-aliasing and depth-of-field
Multiple scaled video outputs
Digital flat-panel support
GDI+ compatible
Tear-free rendering
sRGB color matching support
1200/2400 million texels/s
600/1200 MPIX Gouraud shaded, no texture
600/1200 MPIX single texture, trilinear mip-mapping
600/1200 MPIX dual texture, bilinear filtering
300/600 MPIX dual texture, trilinear mip-mapping
300/600 MPIX quad texture, bilinear filtering
300/600 MPIX environment bump mapping
150/300 MPIX quad texture, trilinear mipmapping
15M tri/s geometry throughput
Please visit the and post any questions that your curious nature is demanding be answered, and as always, we thank you for flying with us.
Anders Hammervald
Contributing Editor
&
Alex "Sharky" Ross
Editor-in-Chief

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