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Sharky Extreme




Sharky Games: October 12, 2008





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- High End Gaming PC
- Value Gaming PC
- Beatdown Column
- Weekly CPU Prices
- Site Info
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  • 16MB of SDRAM
  • 7 million triangles/second
  • 333MegaTexel/second fill rate
  • 166MHz Core Clock Speed
  • 100 billion operations per second
  • Supports resolutions up to 2048x1536
  • Full 128-Bit 2D accelerator
  • 350 MHz RAMDAC
  • DVD Hardware Assist
  • Supports DirectX, Glide and OpenGL
  • Alpha-Blending
  • Single Pass, Single Cycle Bump Mapping
  • Single Pass, Single Cycle Trilinear MIP-Mapping
  • Patented Multi-Texturing Programmable Fog Tables
  • Sub-Pixel and Sub-Texel Correction
  • Sub-pixel and sub-texel correction to 0.4x0.4 resolution
  • Per-pixel atmospheric fog with programmable fog zones
  • Floating point Z buffer (W buffer)
  • True per-pixel, LOD MIP mapping with biasing and clamping
  • Highly accurate LOC calculations
  • Support for 14 texture map formats
  • 8-bit palletized textures with full bilinear filtering
  • Texture compression through narrow-channel YAB format
  • Support for multi-triangle strips and fans
  • Gouraud Shading
The 2D Specs
  • Fully integrated 128-bit VGA and 2D engine
  • High-speed 128-bit Windows GUI acceleration
  • Hardware acceleration for Bresham line draw, 2-edge polygon fill, scissor /rectangle clippers and full 256 ROPs
  • Internal 256-bit datapath
  • Source and destination chroma-keying for DirectDraw
  • Color expansion and single-cycle block writes
  • Accelerated 8, 16, 24 (packed), and 32-bit modes
Video Subsystem
  • Resolutions of up to 2046x1536 at a full 75Hz screen refresh rate
  • YUV 4:2:0 planar support
  • 30 frames per second DVD playback with no dropped frames
  • Supports the latest MPEG2 software CODECs via DirectShow
  • De-interlacing using Bob Weave
  • Separate gamma correction for video and graphics
  • Auto page flipping using VBI for smooth motion video
  • 350MHz Integrated RAMDAC
  • Supports up to 24 bits per pixel or 16.7 million colors








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