A.J. slowly snakes up to the cliff edge, his ghillie suit allowing him to blend in invisibly with the surrounding grass. Reaching the cliff edge overlooking the terrorist encampment, he pulls out his laser designator and radios in "Alpha One, target lit." Minutes later, a series of bombs, guided in by the reflected laser, slam into a row of parked tanks destroying them utterly.
Delta Force II by Novalogic is a first-person shooter that tends towards realistic combat and uses the Voxel Space 32 graphics terrain engine. It uses a mixture of stealth, real weaponry, one-hit kills, sniping, inside fighting, and explosives to keep things fun and set itself apart from the competition. Are you good enough to play as a member of Delta Force, a counter terrorist arm of the U.S. Army Special Forces? Is Delta Force II good enough for you to want to try? Read on and find out.
There is no main plot to Delta Force II, though there is a basic premise. As said, you become a member of an Army Special Forces counter-terrorist arm known as Delta Force. You run a variety of missions that involve tasks like destroying terrorist camps, rescuing hostages, planting bugs, infiltrating bases, and many other types of missions. Some missions require you to snipe from a kilometer away while others require you to survive close quarters combat inside. There are two campaigns included with the game, each with their own plot and series of missions, which are tied together closely. There is also a host of one-shot missions to choose from once you finish the campaign modes. The plots of both campaigns make sense but fail to draw you in. They serve perfectly as reasons for each mission, but they are nothing more. The missions overall are interesting and well laid out, but unrelated faults in the game hamper things.
