The remainder of the simulation is much like Simis' other product, Team Apache. The player leads a squadron of Ka-52 helicopters into combat through single missions and two campaigns. There's also a smattering of long winded but useful training scenarios and multiplayer support for as many as six players. Played without the crew management element, Team Alligator is standard military simulation fare. You receive a mission briefing and then fly through a set of waypoints while demolishing the enemy.
The action in Team Alligator is fairly convincing. The cockpit and virtual cockpit implementations aren't stunning, and I found myself often flying solely by heads-up-display since reading the blurry instruments is difficult in the virtual cockpit. The graphics outside the cockpit are very good, however, and both the helicopter and vehicle models look great, helping to create a realistic battlefield. In lieu of a zoom view from the gunner's optics, Team Alligator gives players a 'targeted object' view so they can see what they're shooting at. Detail on all units is impressive and makes it easy to identify the different types of infantry and vehicles.
Terrain is also improved from what players saw in Team Apache. Hills, rivers, and mountains are present and look a bit blocky, but are more numerous and varied than that of Team Apache. There's also vegetation, though Gunship!'s implementation of dense forests is better. The world outside the cockpit is alive with friendly and enemy forces each pursuing their goals. Missions can take place at morning, day, or night, and even in rain. Pyrotechnics aren't the most impressive, but visuals like missile smoke trails, tracer rounds, and explosions are more than adequate.
The artificial intelligence is decent but has some weak spots. Enemies are quick to shoot at you, but unless they're part of a convoy, don't employ evasive movement well. They also seem to be equally effective in both day and night, detracting from the popular thought that the side with the superior technology fights better under cover of darkness. Allies in the game do their best to help you out, but ground forces never seem to be terribly effective. Your wingmen are dutiful fighters, though they should communicate more often. Sometimes the wingmen are obstinate, leaving the combat area without mention. Perhaps they were trying to reach refueling areas, but watching them through the object camera, I never saw them take off and return to the combat zone. Gee, thanks for the help, comrades!
