Thank you to the Northern Cross Guild for the screenshots.
And now to the center of EverQuest play. The thing that gets people addicted, and there are a lot of EverQuest addicts (they call it NeverRest), is the character building aspect. Like all RPGs through time, building up and buffing up your character is a central aspect of play. If you played a lot of Diablo, you should be familiar with this type of play. You go around killing monsters to gain experience to increase your skills to gain a level to kill bigger monsters to get better armor and so on. It has the addictive qualities of Civilization. In Civilization, you cry "Just one more turn!" In EverQuest you cry, "I'm almost to the next level, then I'll go to bed!" as the clock ticks past 2:00 a.m. And four hours later you're still playing and its time to get ready for work.
This is the core of play, as well as the games biggest fault. For many people, this aspect is incredibly addicting. If you played Diablo into the wee hours of the night, you might be the EverQuest addict type. But if you got bored with the repetition of hacking and slashing, casting spells and buying armor, then hacking and slashing some more, then EverQuest is definitely not for you. We actually fell into the latter class. We found EverQuest to be a game of painful drudgery, excessive repetition, and a leading cause of carpal tunnel syndrome. Whether you like EverQuest or not totally depends on which class you fall into. If you like hack and slash, EverQuest will take over your free time and you will enjoy the play as part of the process. If you don't like it, EverQuest will drive you up the wall and bore you to death and beyond.