Game play in EverQuest is much like a refrigerator; you get out of it what you put into it. Therein lies the greatest part of EverQuest. If you want it to be a heavy-duty role-playing experience like a Society for Creative Anachronisms meeting, it can and will be exactly that. If you want a hack and slash, blood and guts filled combat game, EverQuest can be that as well. If you want a game of exploration and journeying, EverQuest can serve you perfectly. The variety of play EverQuest offers is stunning. There are many ways to play it, which means that there is at least something there for most people. To put it succinctly, EverQuest is a big 3D multi-user dungeon (MUD). And like in MUDs, there are many ways you can play the game. This of course means that you have to be into either role-playing or hack and slash to enjoy the game. So be sure you like those genres, otherwise you will be on the wrong end of the fun meter.
Another great thing about EverQuest is, Norrath is HUGE! It is such a vast land that, after a month of play, you will only have scratched the surface. It's actually quite overwhelming at first. You will spend a week or two just getting familiar with your home area. And they keep adding more to the world too! More quests, more monsters, more items, more balance, and more features. This keeps things spicy when you're getting into the game. The problem with the size of the game is, it takes time to get anywhere. You spend so much time traveling from one place to another. The land of Norrath is divided into zones, and beyond the time it takes to cross a zone, it takes a good deal of time for the next zone to load up. If you cross a zone accidentally, you may as well go take a bathroom break for all the time you're going to spend waiting for the game to load.