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Visually, Hostile Waters is very pleasing on the eye, even at this stage of development. Powered by a buffed up version of the Incoming 3D engine, Hostile Waters will feature a myriad of effects including fog, colored lighting, smoke, particle effects and more. Alpha blending is used beautifully to remove polygon joints to create seamless objects throughout the game. Everything from trees, bushes, explosions and even the water, of which Rage is especially proud of, will be completely polygonally modeled. Rage expects the water features to include waves that roll onto the beach, break over rocks and carry flotsam onto the shore. Asides from the 3D engine, Rage have also spent a great deal of time tuning their physics engine to perfection. "All objects will be hierarchically structured and controlled," says Widdows, "with real world physics such as weight, inertia, grip, wind resistance, torque and power applying to these objects. This will enable us to make the game feel and play very realistically, without sacrificing any playing enjoyment".
This is the next logical step for Rage Software, who has, up until now, dabbled in adrenaline pumping and admittedly shallow shooters. Hostile Waters, with its blend of innovative features and tried and true gameplay, will break that cycle. Hostile Waters is due in early 1999.
- It applies new ideas with classic gameplay aspects we all know and love
- RTS, action and adventure all in one game? Where do I sign?
- The demo looked hot
- Rage is a UK developer, and nothing that comes out of the UK is any good (people, it's a joke, stop flaming us)
- Gamers saw past Incoming's eye candy
- Rage is a UK developer.
Related Articles:
- Savage Arena Preview
- Expendable Preview
- Hostile Waters Screenshots

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