Gameplay wise players can take part in a number of different paintball-esque modes including the most popular real world game, which is capture the flag. In this setting players are divided into two teams and must attempt to capture the enemy team’s flag and return to their base. In the computer version, if players are hit by an enemy paintball they return to their base and can continue play. Hard line paintball fans would say that players should be removed from play but because Intense Paintball only supports teams with four players to a side, the respawning is acceptable.
Free-for-all, where the last player standing wins; speedball, where the team with the last player standing wins; and siege, where players either attack or defend a fortified base are the other games in this simulation. While there are minor complaints in the previewable version they are pretty much right on target with the real thing. Each different mode has two unique game maps that are complete with the usual sort of plywood bunkers, oil barrels and other objects you’d expect to see in a paintball setting. The detail is decent but users shouldn’t expect to see the detail of terrain that is in a game like Quake III Arena or Rogue Spear.
However, players can select and customize their onscreen persona from a selection of different skins, including size, gender and basic outfits. Most of the choices look like novices and occasional players of the sport rather than the hardcore players with the team jerseys or full military uniforms. In the thick of a paintball firefight in this simulation it pretty much seems like the chaos you’d see at the local field.
This organized chaos also includes the way team members behave, and the AI is easily going to confuse some players of the game - especially those who are hardcore FPS fans of games like SWAT 3 or Rogue Spear. Players can sort of lead their teams, and they can also select the style of play for their AI controlled teammates. Additionally, during games players can try to “yell out” orders by calling for defensive or offensive play. The AI controlled teammates will sort of respond but they won’t exactly follow orders like you’d expect in a military setting. Now this is probably because of the AI scripting but I found it really funny because it almost completely recreated over a dozen experiences that I’ve had in paintball games all over the country.
