Yet developer Sunstorm Interactive and publisher WizardWorks seemed to be convinced that it could be done right, and later this summer fans of paintball will be able to take part in the latest simulation of the sport with High Impact Paintball. A preview version of the title immediately shows a couple key points; the most important being that someone at Sunstorm has actually played paintball before, because while the game has a few failings it is pretty true to the sport. Secondly, it doesn’t try to glamorize the sport or make it seem like some high-tech arena game of the future. Diehard fans of the real world sport should be duly impressed with the attention to detail in how the developers recreated the paintball fields.
High Impact Paintball also avoids one of Extreme PaintBrawl’s other obvious flaws, notably that title’s attempts to be a promotional vehicle for the Crossman Corporation, the company that makes the Sheridan line of paintball products. Instead of worrying about real world licenses, High Impact Paintball ignores them - and trust me, as a diehard paintball fanatic, paintball players take their equipment very seriously! This new title has created generic, yet realistic sounding versions of popular equipment and players begin with a small amount of money, where they can then “buy” what they feel they need.
Players can decide from a selection of pump guns, which fire one shot each time the gun is pumped, much like a shotgun; or they can select the more expensive semi-automatic guns, which fire a shot every time the trigger is pulled. The game simulates the differences by making the pump gun’s rate of fire slightly slower but by rewarding the pump owner with a slightly more accurate paintball marker. In the real world this accuracy is highly debated and contested by those in the know but it is fitting in the context of the game. Of course players can also make different selections on barrels and even tanks of air, which is the propellant for actually launching the paintballs. One complaint is that prices are extremely unbalanced and tanks in the game cost nearly five times their real world counterparts but this is seemingly done to balance how players spend their virtual money. Again it works in the context of the game but is somewhat annoying and could even potentially turn away players who would possibly want to make the leap from the virtual world to real world experience.
