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No one can accuse Shiny of running with the pack with their game designs. Although they tend to fall into identifiable categories such as platformers and more recently third person shooters, there is always something there to make the title quite unlike anything else. Well, maybe it’s the warped influence of British CEO Dave Perry, but they’re set to stray from the herd again with Sacrifice, a strategy title that is of course a little different.
Like Myth before it, Sacrifice mostly does away with traditional base building, focusing instead on immediate action. You start with a single wizard character who has the task of quickly assaulting and annihilating the enemy force. Spells may be cast using mana, although creature- summoning spells also require souls. Of course, souls don’t just come to you out of nowhere; you have to take them by force. There will be the odd peasant around to mercilessly slaughter for their souls but the best way to get more souls is to inconvenience your enemies by taking them from the creatures of their armies. There will be a total of 55 creatures in the game including Demons, Dragons and some other strange creatures (just check out the shots to see what we mean by strange), although you get only a selection of these creatures to summon depending on the god your wizard follows.
Getting the mana to summon your minions will require a little tactical consideration. We were shown creatures that can be summoned called Mana Hores that follow you around and channel mana from any mana geysers you have claimed by summoning a building over it, although we might add that this is pretty much the extent of your building activities. However these little Mana Hores take up a soul and cost mana. So do you go for the Mana Hores and summon creatures faster but with fewer souls available, or do you ditch the little guys and save the souls for more guys to slaughter the enemy with?

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