The sound effects of the demo are very realistic and just right. There's none of the Quake style over-powering bass yet there is plenty of oomph. We like it. We did experience a problem with 3D audio, where sounds would jump from one channel to the other as opposed to smoothly going between. We assume that NovaLogic will fix this before the game ships.
The game play of Delta Force II is much like that of other squad tactics first-person shooters. You control a soldier and can give orders to other soldiers. The orders interface was not up and running in the demo, so we can't really give the word on how good it will be. We hope they spend a lot of time on this interface, because the tactical control will make or break Delta Force II. The other soldiers have a functional AI to help them on their way. But mostly you go around shooting people with a realistic arsenal. Amen. It's a one-shot kill situation, so you've got to be careful. The first person shooter aspect is all there, they just need to get the tactical part in and Delta Force II will be styling
Another aspect that was not in the demo but that will be in the full version is large-scale multi-player havoc. Games can have more than fifty players and most forms of play should be team oriented. Teams will have an arsenal building feature, allowing troops to re-supply and change weapons. The buildings can be destroyed though, so you can bet the team that destroys the other teams arsenal first will have a major tactical advantage.
So if you're the type that lusts for sneaky long-range attacks, huge multi-player mayhem and voxel graphics, Delta Force II could be the game for you. If NovaLogic can get their tactical command setup working right, we think they'll have a very strong and fun game in their hands.
Jon Simon
Assistant Editor