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The lack of 3D acceleration, especially in this market at this time, threw us a little at first. At closer inspection, however, you'll find that there's nothing to accelerate. The terrain is voxel based, the weapons are sprite based and the characters' polygon count is low enough for most CPU's to hack on their own. Having said that, one would expect Delta Force to run at a fast pace, right? Wrong. Voxels are very processor intensive, and as a result, NovaLogic limited the maximum resolution to 800x600. Even then the game ran choppy. Indoor scenes were even worse, with a noticeable drop in frame rate. During multiplayer games these scenes border on being unplayable, even on a moderate connection.

Aiming is also very generous, even with the weaker weapons. Firing a burst of shots within an enemy's general direction will most likely kill him. Unfortunately, the same is true for you. It's a rare occasion when you'll be able to identify the location of your killer, and since one shot will usually kill you, this gets quickly frustrating.

While these do detract from the game's overall worth, Delta Force is, above all, a fun game which proves that graphics are secondary to the actual meat. It delivers the realism of combat with detailed and interactive terrain, great use of positional audio and a solid multiplayer interface, yet retains a factor of fun which will keep you coming back for more, even with its flaws. The voxels are disorienting at first, however you'll quickly appreciate the functionality the engine provides 5 minutes into your first game. Definitely not for everyone, but the combat simulator fan and even some of the open-minded Quake-folk will enjoy this one.

Amer "Mossad" Ajami
Senior Editor


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Developed By: NovaLogic
Published By: NovaLogic
3D Card support: No
Multiplayer Support: Yes
Web Site: www.novalogic.com/prd_/prd_delt/prd_delt.html
E.T.A: Available Now




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