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By:
NovaLogic

It's safe to assume that a game which borrows aspects from a wide variety of titles and lumps them together into one package would yield to sloppiness. After all, games that can't stand on their own merit are labeled as "clones" while those that attempt to appeal to an audience beyond their genre will usually result in mediocrity. Not so with NovaLogic's Delta Force. It has the "shoot anything that moves" gameplay of Quake II, the criteria based missions of Spec Ops, the stealth necessity of Rainbow Six and the terrain engine of NovaLogic flight simulators past (which, by the way, peculiarly resembles that of Trespasser), yet it's almost completely different than the aforementioned games.

Delta Force is a loose combat simulation of the US Army unit by the same name. Formed in 1977, Delta Force comprises the most skilled and highly trained elite Green Berets and Army Rangers in these United States. Canadians be wary. The Delta Force specializes in quiet strikes and quick extractions. No fuss, no muss, and since they "don't exist", no proof. And while there's little written record on any official Delta Force action, it's a general belief that they've been utilized in Southeast Asia, Honduras and Nicaragua, among other places. Don't believe us? Ask Chuck Norris.

Having said all that, Delta Force retains an overall unique quality. Yes, it has a lot of characteristics from the aforementioned games, but they only serve to set Delta Force apart from the crowd. We can say with confidence that you've never played a game exactly like this one before, and while that might not always be a good thing, in Delta Force's case, it is. Let's see why.

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