SE: Now that the Quake, Unreal, and Lithtech 3D engines (among others) are being licensed, do you think the return to concentrating on the "game" is happening now? Half-life was an awesome game.
BG: Well it's "returning", but it hasn't quite "returned". Think about it. Earthworm Jim or Contra III are like 5 or 6 years old now. Yet nothing done in 3D has come even close to those games. There are dozens of Super Nintendo and Genesis games I could list off which are many years old yet have nothing to compare with in 3D. That kind of originality and creativity has simply not come back yet. Give it a few more years and I think it will.
SE: What kind of 3D sound support is there on the Macintosh? What do you use for Bugdom? How do you feel it compares to PC standards like A3D and EAX?
BG: Sound Sprocket is the only thing that exists right now. I was originally using it in Bugdom, but the performance and sound quality was not good enough so I stripped it out. I'm basically just calling the Sound Manager and doing some distance volume effects by hand.
The PC 3D stuff is more advanced than Sound Sprocket, but it still all sounds bad and really doesn't seem 3D when used in a real-world app. Sure, some of the demos are impressive, but in reality they just don't work all that well.