I love Unreal Tournament and every aspect of the game. I’ve played all the different game types and finally settled down with a nice little Assault addiction for a couple months. Most of the time it would be a friend and I, on a LAN with bots. One day a friend passed along the info for an FTP site, which seemed to be hosting every single fan made mod, mutator, skin, and map created for Unreal Tournament. I have about an additional 250 maps alone for UT. The game has so much junk to load when I set a server that I can literally click on the ‘multiplayer’ menu and go grab a cup of coffee before my entire user created add-ons load up. I guess one could say I’m just an Unreal Tournament junkie.
No matter how much you love a game, there is no denying that user-made modifications add a little spice and life to your favorite shooter. Since my favorite shooter at present is Unreal Tournament, I took the time to play all the mods I could get my hands on. With the various mods, mutators and such, I think I’ve probably played around 25 (at least) variations on Unreal Tournament.
When you take a look at how much effort goes in to making something like an extra map, let along the work required to create a full mod, it’s mind-boggling! These mod authors don’t get paid for their work. Unreal Tournament fans freely create and distribute their work. I have wracked up more hours playing a mod called SlaveMaster than I have playing with just what came on the Unreal Tournament CD-ROM.
The Mod authoring community certainly deserves praise and notice… after all they are providing us with hours upon hours of fun gaming… at no cost except your time to download and install. In today’s installment I’m going to provide you with the basic backgrounder and game info plus an interview with the mod author of the second of my three favorite Unreal Tournament mods, Rabbit Hunt. Be sure to check back in the next few days to catch the last part of the series….
Jordan Sugarman, the creator of the Rabbit Hunt mod for Unreal Tournament likes to think of Rabbit Hunt as a game of tag, with the rules sort of flip-flopped. The first person that makes a kill becomes the Rabbit (like being 'it'). If someone else kills the Rabbit, that person becomes the new Rabbit. You get points for becoming the Rabbit and then staying alive as long as possible. The first person to reach a set score wins the match. To be honest, there are some very similar mods out there (I know of Tag Deathmatch and Duck Hunt), but as far as I know, they have all been developed independently and have slightly different rules.