Raven know how to do good games, and with Soldier of Fortune they only proved the point. Admittedly, it didn't offer a huge number of twists on the usual first person title. Still, the international locations you visited as John Mullins were so varied and convincing and the action so unrelenting that the lack of overall originality hardly mattered. There were nice touches like enemies who [gasp] actually shouted at you in their own language, be it Russian, Arabic, or Japanese amongst others, rather than cursing you in some badly done accented English, and on the standard difficultly level it'd take you a good number of days to complete. And of course there was the gruesomely impressive GHOUL model system that meant enemies would react depending on where you shot them. Intentionally targeting different locations on enemy after enemy almost became a game in itself just to see how they'd react. Yeah, I'm twisted, but if you played Soldier Of Fortune yourself, don't try and tell me that you could resist playing the “which location do I target this time?” game either.
- Varied locations and enemies
- Guns that are plain satisfying to use
- Non-stop action