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Crack.com's first game was Abuse, a traditional side scroller with some neat elements thrown into the mix. For one, your aim could be rotated 360 degrees. By moving the mouse left and right, gamers could move the aim of the main character to look above or behind himself. You could even run forward while blasting countless "Ants" (creatures similar to the Giger Alien) with an assortment of satisfying weapons. Despite being released at a time when the side scrolling platformer genre was seeing its own demise, the game was a success that allowed the company to move on to their next project. Crack.com toyed with a number of ideas before settling on Golgotha. Work began on a title similar to Gauntlet but in 3D, although it became clear that this wouldn't work, as the company didn't have the right skills available to develop it. They also considered doing a game revolving around assassination of various famous people, although after calling the FBI, CIA, Pentagon and other agencies they couldn't get a clear answer on whether this was a good idea or one that could possibly even get them arrested. So they moved on and began work on Golgotha.
In a nutshell, Golgotha was best described as Command and Conquer in 3D with a strong plot, although the original inspiration for the title was the old Mac game Rescue Raiders. The standard radar, interface and top down view were implemented but the units and terrain were fully 3D. Such a concept may be considered ahead of its time. Even when a strategy title using 3D, Total Annihilation, appeared on the scene, it wasn't fully 3d as the terrain was sprite based although units navigated it as if it were 3D thanks to height data. Crack.com intended to let gamers view the game from a typical top-down perspective but they were also going to let the gamer get right in the middle of the battle, driving around in a "super tank" and possibly other vehicles too. At the "Golgotha Site" in Iraq 50 years from now, an important archaeological discovery is made and the American Government wants it badly. Playing as John Fisher II, you were to have the task of making it all happen along with a small army of specialised vehicles.
In July 1998 the money ran out for Crack.com despite deals with a 3D sound manufacturer, AMD, Red Hat and a European publisher. A series of aborted projects sucked up development funds as did, quite ironically, the extra development time needed to implement the features such as 3dNow, 3D sound and the Linux version. Hacking in features for every computer trade show around leeched further time from the project particularly when they had to implement "nastier hacks," as Dave Taylor from Crack.com put it, to make the game more impressive for subsequent trade showings. Publishers were also disinterested, comparing the title to Uprising and Battlezone, neither of which did very well at retail, and lack of a design document only confounded things considering the scale of the project. While not using a design document worked on Abuse, Golgotha was becoming too complex to play the development of it by ear. Although they continued to work without pay it eventually proved too much for the company which closed its doors for good in September. Crack.com was never to finish Golgotha.
Although all may have seemed over for Golgotha, within a month of closing the developers took the time to package the Golgotha music, sound, textures and source code and release it to the public as open source. For a time things were looking good once more. A number of programmers and other part time game developers worked on the project, discussing where to take the technology and how to see the game finished. However looking for evidence of the Golgotha open source development project now you wouldn't know it. Neither Golgotha.org nor golgothaforever.org, the two main development sites, exist anymore and Dave Taylor has told us that "They've never exactly been hopping." Dave now works at Transmeta, the processor company that has recently garnered much attention with the announcement of their code morphing, ultra-low power consumption CPU, and other Crack.com developers have found jobs at various companies.

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