Some game companies just seem to have it all, don’t they? You can load up one of many game development companies’ websites and read all about the amazing technology and beautiful, immersive 3D action/shooter games, but what about the smaller development groups? Do they have a chance at developing a successful First Person Action game?
Lets say a group of five hardcore gamers with talent get together, and created a development house. What if the company was to develop a unique first person game using their own engine? Would the game stand up to the other titles presently in development? In the case of Southend Interactive’s Blitz - Disc Arena, it sure looks like it is going to hold its own very well!
Not too long ago, John Mancine was a full-time student. Today he is in the midst of this unique game title, as he recently joined the ranks of Southend Interactive working as a programmer on their first title; Blitz - Disc Arena. John was kind enough to spend some time chatting about his job, the technology behind the game and what we can expect to see in Blitz - Disc Arena. After hearing about this title and seeing screenshots of the game, your first question will probably be the same as mine… ‘Why the heck hasn’t a publisher scooped them up already?”
SharkyExtreme: Can you tell us a bit about Southend Interactive, and how you came to work there?
John Mancine: SouthEnd Interactive was established by 5 hardcore gamers about a year ago, and is located in Malmo, Sweden (southern Sweden). Blitz Disc Arena is going to be SouthEnd's debut commercial title.
I was originally in Sweden on an exchange from my home university in Michigan to finish my Computer Science degree. While studying here in Sweden, I heard about the Blitz Disc Arena project. After meeting everyone and seeing what was being done with the BDA engine, I just had to come onboard. To make a long story short, here I am in southern Sweden ... getting ridiculed for knowing less Swedish than a toddler. =]