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Sharky Games: May 17, 2008





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A PC game which was developed to train the United States military will now be coming to the consumer market in August 2001, Simon & Schuster Interactive announced today. "Real War" (Windows ME, 2000, 98, 95 / Rated "RP" by the ESRB), is a Real Time Strategy (RTS) game, where gamers can choose to be the United States or a rogue army called "The ILA" (Independent Liberation Army). Each side controls ground, sea, and air units, with the ultimate goal being to beat your enemy using real, modern-day weaponry.

Featuring all new levels, graphics and A.I. (Artificial Intelligence), Real War is a Real Time Strategy (RTS) game set in the politically volatile Eastern Hemisphere. A U.S. military base is bombed by a group of terrorists resulting in a number of deaths. The U.S. searches for the culprits and locates their compound in the Sudan. A missile strike is launched, but an unexpected catastrophic event occurs. These actions lead the U.S. into a war with the ILA and the countries that back them.

Gamers can choose to be either the U.S. or the I.L.A. (Independent Liberation Army). Each side will contain 12 scenarios which will take an average gamer approximately 40 hours to finish. Dynamic in-game briefings and news reports gives the gamer a current state of affairs. Real War is played from an isometric perspective (top down). Gamers control all aspects of their military campaigns ñ air, sea and land troops. There is no phony resource gathering in Real War, rather gamers must establish and protect land, air and sea supply lines. These build up the player's supply points and allows them to order more units and weaponry. Real War will contain over 40 (for both U.S. and ILA) different units types ñ from infantry and armored vehicles, to nuclear subs and attack bombers. Gamers can attack their enemy with M1A1s or T80s or go with Special Forces and Airborne troops. Each type of unit has their own tab in Real War's interface so gamers can easily click and see what each unit is doing. Gamers can build Air Force bases so planes can land and provide a facility for them. In addition to F16s and B52s, games will also be able to use psychological warfare on the enemy via a special Psyops plane which will drop propaganda on the enemy. Converted troops and citizens will join your side to aid in the battle. And yes, gamers can use tactical nuclear weapons (enough to destroy a city) or retaliate and be a "Scud Stud" and bomb away with SCUD missiles.

Real War will be available in August 2001 for the PC at an estimated street price of $39.95.


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It has been mere days since Twin Galaxies, recognized the need of the Unreal Tournament (UT) community, and provided them with a league and a chance at a $25,000.00 prize package. As demand increased, Twin Galaxies had decided to further their commitment to the professionalism of the game, and the Twin Galaxies Unreal Tournament League (TGUTL) has announced the expansion of the league to include Europe. Clans from all North American and European nations are invited to frag with the best, in 1v1, TDM and CTF, so that Twin Galaxies can determine the ultimate UT world champion. The expansion of the TGUTL will serve to unify the UT community throughout the world, and the live final event will finally answer the question of who is the greatest in the world. TGUTL governing body Twin Galaxies, has served the entire gaming community since 1981, recognizing player rankings and scores, along with sanctioning competitive tournaments. With the TGUTL preseason matches just underway, clans are invited to sign up now through February 24, 2001,. Top qualifiers will be presented with the opportunity to compete in TGUTL regular season play and eventually reach the final round; a live LAN event to be held in Dallas, TX., with airfare provided by Twin Galaxies, for the top two North American teams and top two European teams.
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Activision, Inc. recently announced that it has signed an agreement with UK-based developer Mucky Foot to begin working on a sequel to the popular vampire epic, Blade. Based on Marvel's master vampire hunter, the game is being developed for next generation console systems. The agreement was signed shortly before Christmas at Mucky Foot's office based in Guildford, Surrey, UK. The deal marks the first time that Mucky Foot has developed for a publisher other than Eidos Interactive.
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Microsoft has released the GameVoice 1.2 Beta Update. This new release comes with the following enhancements and fixes:

Download the update here from gamevoice.com.
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Could you kill a Zombie with your bare hands? Type for your life through the house of the dead, with all the gore and horror of a petulant parade of putrid Zombies. But forget blowing them away with an FBI issue shooter, all you are armed with is a keyboard, so type the hell out of them! The faster and sharper you type the words, the quicker you ll kill the zombies and killing Zombies is not only fun but rewarding. A blistering fury of exploding Zombie flesh awaits your every key stroke. [Download: DemoNews]
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