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Sharky Games: May 17, 2008





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Over at the Ensemble Studios Site, Studios Programmer, Rob discusses RTS3 and the Ensemble approach to games (among many other topics). Below are a couple of quotes from the article, for the full article click here.

    It's been a busy few months here at Ensemble Studios. In addition to all the usual holiday craziness (like our amazingly kick-ass company party ) we have been making some great progress on RTS3. If you haven't been following all the bits of rumors leaked out here and there, RTS3 is the oh-so-clever code name for our third RTS game under development here at Ensemble. We finished up our latest internal milestone right before Thanksgiving, which went very well and was a very positive note for the team heading into the holidays.

    The Ensemble approach to features and scheduling was also a pleasant surprise. As most developers will tell you, game development is often caught between a rock and a hard place on when the game is done. Contract deadlines, cash flow issues, or both can force a game to ship before it is ready, and yet without deadlines no game would ever ship, since there is always one more feature to add or one more system to tweak. I'm very proud of the work that I've done elsewhere in the industry, but it has always been a struggle between meeting deadlines and making the best game possible. Whenever a feature isn't quite ready there is always the implicit threat that if push comes to shove, the game can ship with any problem short of a fatal crash.


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The holidays are over and Oni for the PC finally went gold! Lots of big news hitting the web this week, and some even filtered over to the SharkyForums. This week we have some wonderful debates ranging from the Xbox, to games no one has ever heard of, and even a great thread on setting up your home network. This week's selected topics The Real Xbox; Best games No one has Ever heard of...; Lower Pings; Home Network Tech Help; Purchase Giants now or else! Check out the latest in the Forum Frag.
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Q_Check for mIRC has been released for public use. Q_Check is the original gaming script for mIRC, having been in development for three years. The script works in conjunction with GameSpy to automatically set the user away and announce his/her location upon joining a game server. The script sports a graphical interface and has numerous customization options. The Q_Check website also contains descriptions and links to many other mIRC Gaming Scripts.

  • Customizable Game/Mod Abbreviations - Users can now customize game and mod abbreviations (to be displayed in away message and in the "away nick") rather than rely on the script to generate them. Abbreviations can easily be added/deleted/edit via the Q_Check interface.
  • Perform Section - Q_Check can execute external mIRC commands/scripts when certain conditions are met. Currently, these conditions are When the user joins a game server, when the user returns from a game server, when someone sends the user's "trigger keyword" to a channel, and when someone sends the user a private message (while the user is playing on a server).
  • Multiple Keyword Triggers - Users can now have multiple keyword triggers (previous versions were limited to just one). When someone types the user's keyword, Q_Check will announce the user's location (i.e. what server he/she is playing on).
  • "Not Playing" Template - If enabled, Q_Check will display the customizable "Not Playing" template when a person types the user's keyword trigger but the user is not playing on a server.
  • Other tweaks and bug fixes...


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At the 2001 International CES, Microsoft Corp. Chairman and Chief Software Architect Bill Gates revealed to the world the highly anticipated Xbox video game console during his keynote address. As the finale of his keynote, Gates showed off the Xbox console and game controller and demonstrated two exclusive Xbox games that highlight the future-generation console's rich and realistic graphics capabilities.

To emphasize the power of Xbox, Gates called on "The Rock," World Wrestling Federation (WWF) champion and star of THQ Inc.'s popular video game "WWF Smackdown," to help unveil Microsoft's new future-generation console. The Xbox console and controller are designed to capture the power and performance that Xbox will deliver and are based on the input of more than 5,000 gamers and games creators from around the world. Sleek and powerful in its look, in a rich shade of black, the Xbox console is emblazoned with a large "X" and a signature green Xbox "jewel" positioned in its center. The Xbox console includes the following:

  • Four game controller ports that allow easy multiplayer gaming and enable other peripherals, ranging from game pads to voice-activated headsets
  • A front-loading DVD tray
  • A multisignal audio-video connector that allows for easy hookup to televisions and home theater systems
  • An Ethernet port for rich, fast-action online gaming via a broadband connection
  • An NVIDIA graphics processing unit (GPU), delivering more than three times the graphics performance of other consoles
  • An Intel 733MHz processor, the most powerful CPU of any console
  • An 8GB hard drive, for massive storage of game information - a first in the console gaming industry

The Xbox game controller, which also sports the logo, is built for maximum control and comfort. Its design is the result of thousands of hours of usability testing. It features an eight-way directional pad (D-pad); left and right analog sticks; left and right shoulder triggers; six pressure-sensitive multicolored analog buttons; dual slots for memory cards and other peripherals; and a built-in "rumble" feature to increase gaming realism. The controller also features a cord over 9.5 feet long to give gamers the freedom to sit nearly anywhere they want during gameplay.
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