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Essential Reality, developer and manufacturer of computer peripherals, has announced that P5, its glove-like product for full motion 3D graphics control, will be fully compatible with Apple's next-generation operating system, Mac OS X. P5, scheduled for release in May 2001, will dramatically enhance the 3D experience in interactive gaming, business, education and personal computer assistance for the disabled.
P5 uses the latest in combined bend sensor and proprietary tracking technologies to enable full interaction with a 3D environment. No lag time and ‘6-degrees of freedom’ tracking make the experience totally immersive and real. By being fully USB compliant, P5 will be compatible with Macs, PCs, and next-generation gaming systems, including PS2 and Xbox.
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After nearly four years, Age of Sail II is about to take to the high seas. And just because the competition has been rather poor doesn't mean that you should lower your expectations for this new wargame sequel. Check out the new preview of this title here at SharkyGames.
Now after nearly four years, the sequel, Age of Sail II, is about to take to the high seas in what could arguably be seen as the best naval simulation covering the era from the American Revolution through the end of the Napoleonic Wars. And just because the competition has been rather poor doesn't mean that you should lower your expectations for this new wargame, because it seems full of both compelling gameplay and features some really eye-catching graphics. Naval games usually get off easy when it comes to creating terrain, but Age of Sail has some excellently detailed ships with a nice assortment of textures for the land you do see. This reviewer was pleasantly surprised to even see a seaside town thrown into the mix, and while I couldn't actually bombard or attack the town – it couldn't return fire either – it was a satisfying addition to the normally flat terrain that we've come to associate with naval sims. The final game may promise to include fortified towns that can return fire, adding yet another unexpected element to Age of Sail II.
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This screen saver is very small and very fast. However, the effect it produces is very cool looking. It is the kind of screen saver that won't bog down your computer. The theory behind it is this there are many particles flying around each other; each one exerts a force on every other one. In the process of doing this they also leave a trail which brightens as other particles pass over it. [Download: DemoNews]
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Another day, another guide! Today 3D Spotlight has posted a new tweak guide for Bethsofts - Sea Dogs. This guide covers all the audio, visual & a few other tips & tweaks for this great game.
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Ultima Online Stratics is hosting another UO House of Commons chat tonight, January 4th, at 7pm CST. The conference will occur in #uohoc. The topic will be announced prior to the chat. This is a developer chat, where the gamers and the designers sit down. Players get to ask the game's developers their questions via a live moderator. The designers then answer the question in the chat. To join the chat, connect to one of the following Stratics IRC servers, and type /join #uohoc. Or, use the Stratics Java IRC Client.
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SiliconHorizon.com, the largest professional gaming hardware distributors in Asia, announced today that Python (also known as Andrew Cha Cha) would be the company’s first Australian sponsored gamer. SiliconHorizon.com will provide Python, the top Australian Quake champion, with full gaming hardware sponsorship including the Razer Boomslang gaming mouse, fUnc surface 1030 mousing surfaces and other cutting edge gaming hardware as well as traveling and lodging expenses for selected gaming tournaments regionally. Python is currently one of the leading Quake III Arena gamers in the Asia-Pacific and the undisputed champion in Australia dominating the Australian Quake scene winning titles at local events such as the July 1999 Sydney Gamer league tournament, January 2000 Queensland Gamers League tournament, the Australian National Championships, and many more. Python has also proven himself countless times in international events such as finishing first in the April 2000 i2e2 event, as well as finishing 13th in the RazerCPL World Championships in April 2000. Python then moved on to represent Australia in the World Cybergames Challenge held in Korea in October and finished a creditable 5th position.
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