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Sharky Games: May 17, 2008





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3D Spotlight has posted an excellent 13 page Rune tweak guide. This guide has everything any Rune player would want to know about getting the max performance out of their game. This guide has been prepared on the demo & 1.01 version of Rune. While the tweaks apply to the original retail version (1.00), it does not contain the fixes contained in the 1.01 patch.
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After nearly two years, Flashpoint is surfacing again after having been picked up by U.K. based publisher Codemasters. Due out at the end of the first quarter 2001, gamers should be quite impressed with the extra work that has gone into the title's development. Check out our Operation Flashpoint First Glimpse.

    Industry politics aside, Bohemia Interactive has taken their geographical and military experiences and applied them to this game by motion capturing troops in action, and setting them in the midst of a war-torn Eastern European conflict. What appears is an alternate history that might not bring up some of the strong ethnic issues of what has happened in our recent history, but will convey some of the same urgency towards playing toward a resolution.

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The latest version of GtkRadiant is available. This new build supports Quake III Team Arena and contains new editing media from id Software. The documentation has been updated with two new items the terrain manual and the Team Arena Mapping Help. Everything is HTML format, and the setups contain an offline version. A few new mapobjects are included in this release:

  • tree models used in TA terrain maps (baseq3/models/mapobjects/tree2)
  • TA spawns (missionpack/models/mapobjects/spawn)

You now have to select the game in the project settings dialog, set it to Quake III Arena or to Quake III Team Arena depending on what you want to do. GtkRadiant is fairly different from Id's internal 200f Q3Radiant. It doesn't require copying the Team Arena pak file into your baseq3/ directory. Everything is fully documented on the GtkRadiant start page. This release is a beta because some elements initially planned for version 1.2 have been added. Regular Quake III Arena editing will be more or less the same, but Quake III Team Arena editing needs more testing.
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There is a new version of GLSetup available for download. GLSetup detects a user's 3D graphics hardware and installs the correct device drivers, eliminating the error-prone task of downloading and installing drivers manually. GLSetup is free for end-users and for developers to include on their CDs. Here is some new stuff in Build 118:

  • New support for: Intel i815, Matrox G450
  • New drivers for: 3dfx Voodoo 3 and Voodoo 5, ATI Rage 128, 128 Pro, Radeon, Intel i810, Matrox G200 and G400, NVidia TNT and GeForce Family, S3 Savage 4 and Savage 2000
  • Bugs have been fixed
  • Deals more effectively with erroneously versioned drivers.

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Crave Entertainment recently announced that "Kengo Master of Bushido" for the PlayStation 2, is now available at retail stores throughout North America. This year, fans can release their inner samurai and defend the honor of the blade in the most incredibly realistic sword fighting game ever created. Popular for its realistic battles and varying stages of injury, "Kengo" simulates the complex fighting style of kendo. "Kengo" challenges the player to become a master of Bushido - to hone skills and learn new techniques in swordplay while maintaining spiritual balance.

    Set in Japan's Genroku Period from 1688 to 1704, where individual swordsmen battled fearlessly in an uncertain world, fully devoting themselves to the way of the sword. Through physical training and spiritual poise, players will learn to strike balance between their aggressive instincts and a peaceful defense.

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For those of you in the UK, this little press release should make you happy: "Delta Force: Land Warrior, the third in NovaLogic's popular series of special forces action games, has mastered and will appear in retail stores throughout the United Kingdom on February 2nd 2001. Built on a new graphics engine, Delta Force: Land Warrior uses the power of today's 3D accelerator cards to produce smoother, more attractive visuals while retaining the unique advantages of the voxel-based engines that drove the original Delta Force: Land Warrior. The result is a game that gives players the best of both worlds the long viewing distances and vast outdoor battlefields that distinguished the first two games, plus large, complex interior environments previously unseen in a Delta Force game..."
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